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This Hero is not yet released and subject to change Lunar Knights are an ancient martial order, which blends master swordsmanship with the channeling of magical might. Lunar Knights have become legendary, romantic figures throughout the realms. Noble of purpose, devout followers throughout the realms. Noble of purpose, devout followers of the Goddess's teachings, and generous in spirit they.
A vampire-hunting action role-playing epic, Lunar Knights features a unique day and night mechanic, wherein players will be able to hunt down the armies of the undead around the clock using two different playable characters, and unleashing powerful elemental attacks using the Nintendo DS touch screen.The game is set in a bleak future which mixes Gothic and sci-fi elements to portray a world overrun by vampiric adversaries. The two heroes – Lucian, a lunar-enhanced warrior, and Aaron, a gun-toting fighter powered by the rays of the sun – must work together using their individual abilities to eradicate a dark threat. During the course of the game, the top screen is used for the ‘paraSOL’ which shows day passing into night, introducing an innovative internal time system that cycles between night and day and generates real-time weather effects, granting additional power to each character’s unique abilities while impacting the types of enemies the two heroes encounter on their journey.The changing conditions have a major effect on the events in the game’s levels, shown on the bottom screen, with Lucian more powerful at night and Aaron during the day. Such a system adds a layer of depth and strategy to the gameplay, players must decide whether Lucian’s sword will be of more use even during daylight hours and opting to use Aaron’s projectile weapons when he is weaker at night.As the pair explore Lunar Knights’ levels they are accompanied by one of many Terrennials – guardians that will help them find their way through the environment and also offer assistance in battle.
Accessed via the Nintendo DS touch screen and microphone, players can unleash the unique power of their Terrennial in the form of ‘Burst Attacks,’ wherein specific movements will spin together tornado attacks, drop rocks on enemies, unleash fire storms, or summon meteors to flatten armies of the undead.Lunar Knights’ content is heavily element-based and made up of Sol, Dark, Flame, Ice, Wind and Earth. The enemies they encounter will also share these attributes, while some of Lucian and Aaron’s Terrennials can also embody these elements and transform the heroes into more advance and deadly forms. This is summoned via a ‘TRC Meter’ which is filled with every monster the pair dispatch, and when the bar is full a TRC button can be pressed transforming the chosen hero into their Dark Lucian or Sol Aaron alter-egos.After defeating one of the game’s bosses, Lunar Knights sees the pair take flight in their Casket Rocket to dispose of their enemies’ undead remains.
Through numerous and intense 3D space shooting levels, players will be able to use the Nintendo DS touch screen to guide their ship and unleash an explosive arsenal on their enemies. These stages get increasingly harder as the game progresses, requiring pixel perfect movement and fast reactions of the player. Critic Review Added to Databasenordlead24th Jul 2009Critic Review Added to Databasenordlead24th Jul 2009Critic Review Added to Databasenordlead24th Jul 2009Critic Review Added to Databasenordlead24th Jul 2009Critic Review Added to Databasenordlead24th Jul 2009Critic Review Added to Databasenordlead24th Jul 2009Critic Review Added to Databasenordlead24th Jul 2009Critic Review Added to Databasenordlead24th Jul 2009Critic Review Added to Databasenordlead24th Jul 2009Critic Review Added to Databasenordlead24th Jul 2009.
Contents Light handguns PMMSeeThe Makarov PMM.A modernized version of the Makarov PM, the official sidearm of the Soviet army. The frame and magazine have been newly designed, and the magazine size has been expanded from 8 to 12 rounds. Additionally, the 9mm x 18 ammunition has been replaced by improved 9mm x 18 PMM rounds for higher muzzle velocity. An easy to handle gun with relatively low recoil.
Shotgun and Speedloader fixes, removable default attachments and a new gun! Gun club vr christmas. Decorations, gifts and speedloaders.
There are no modifications available for this weapon. Can be purchased from Drebin for 3,500 DP or dropped from the resistance fighter in Eastern Europe (He only takes it out if he sees Snake and tries to shoot Snake with it).G18CSeeThe G18c.The compensated version of the Glock 18 select-fire pistol. Originally designed for Austrian Counter Terror United EKOCobra, the G18C is available exclusively to military agencies. Its automatic rate of fire and small size make it inaccurate at a distance (although switching to semi automatic increases accuracy somewhat), but its sheer firepower is excellent in close quarters. Can be purchased from Drebin for 8,000 DP or dropped from certain rebels in Act 2 before the armored dozer breaks into the mansion grounds. It is also carried by certain dwarf gekko.Custom parts.
FlashlightFive-seveNSeeThe Five-seveN. A semi-automatic pistol that uses 5.7 x 28 developed for the P90, a cartridge closer to a rifle than a handgun, but possessing less than two-thirds the recoil of a common 9mm Parabellum round. The Five-seveN boasts high penetration, due to the armor-piercing ammunition. The bullets tend to maintain a high velocity, providing relatively high stopping power against distant enemies. Doodle army 2 mini militia mod apk mega hack.
Carries a large 20 round magazine and has low recoil, making it easy to use. Also used by when he infiltrated Galuade. Its excellent penetrative power makes it a useful weapon against enemies with heavy armor.
Can be purchased from Drebin for 6,000 DP or dropped. Good for penetrating helmets on higher difficulties due to its B-rank penetration parameter.Custom parts. FlashlightMK. 2 PistolSeeThe Ruger Mk. II rimfire tranquilizer pistol.Chambered in.22 Long Rifle, the Ruger Standard and its derivatives have been in production since 1949. 2 version was first manufactured in 1982.
The series became notorious as assassination weapons because of their use by Mossad agents and the controversial book.Ruger is equipped with a built-in suppressor, and the bolt is locked in place while firing, making it almost completely silent. However, as a single shot weapon, it is unsuitable for rapid fire. Uses tranquilizer and emotion rounds. Because it is non-lethal, it is a valuable tool for covert infiltration and no-kill completions. Also includes a built-in laser sight for more accurate aiming without needing to use the iron sights. Obtained from the. There are no modifications available for this weapon, but there is a wide variety of ammunition.
Reloading while there is still a bullet in the chamber will cut down on reload time.Ammunition. Tranquilizer- causes people to fall asleep for a while. Headshots induce instant sleep, while shooting the torso or the limbs will cause a delayed reaction. Shooting the buttocks or pelvis also results in instant sleep. Laughter- causes people to laugh hysterically, and will cause create temporary insanity, causing them to shoot at friend and foe alike simply for their amusement. Eventually, affected persons will fall unconscious. Rage- stimulates anger, causing affected persons to roar in anger constantly.
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As a result, they will try to exit cover and charge at the enemy during combat. Eventually, affected persons will fall unconscious. Crying- stimulates sadness, causing people to slump over and cry.
Affected persons will ignore Snake's presence. Eventually, affected persons will fall unconscious. Screaming- stimulates fear, resulting in constant screaming.
Affected persons will constantly run from place to place in fear. Affected persons will ignore Snake's presence. Eventually, affected persons will fall unconscious.45 handguns SA 1911 OperatorSee.45 ACP Springfield Operator.Springfield Armory's 'Operator' version of the 1911 chambered in.45ACP. It is a finely-made example of an already excellent design, and was originally spec'ed with input from the FBI Hostage Rescue Team and other special law enforcement units.
It has a laser sight integrated into the full-length guide rod, activated by a switch on the slide release. A flashlight can be attached to the rail system on the frame, and the muzzle can be fitted with a custom suppressor.
Although somewhat difficult to fire in rapid succession, it possesses excellent close-range stopping power and impact force. Obtained from the Metal Gear Mk II.Custom parts. Suppressor. FlashlightGSRSeeThe.45 ACP GSR.A 45-caliber combat pistol built.
Among the many 1911 clones, this one is distinguished by its unique appearance (the slide contours having been shaped to make the gun appear more 'SIG-like'). The slide and frame are CNC machined and the parts come from a variety of high-end manufacturers, which improves the gun's overall performance and makes it highly durable. A rail is integral to the frame, allowing the user to attach a tactical flashlight. Holds 8 rounds.
While somewhat lacking in its rapid fire capability, its powerful rounds make up for this shortcoming. Used as a sidearm by most PMC soldiers, although the South American rebel soldiers in Act 2 are also known to use them. Can be purchased from Drebin for 3,000 DP or dropped by.Custom parts. FlashlightMk. 23 a.k.a SOCOM.A large caliber combat pistol developed by Heckler & Koch at the behest of U.S. Special Operations Command for issue to Navy SEALs.
The 'Mk' designation indicates that the development was a Navy initiative. It has the.45 caliber size and 'cock and lock' design favored by U.S.
Soldiers, and comes with a high performance laser aiming module and specially developed suppressor. Holds 12 rounds. Highly effective and reliable, but large and heavy for a sidearm, causing US troops to nickname it 'The World's Only Crew-Served Pistol'. H&K later streamlined the Mk 23 into the smaller, lighter, more popular (and still available in.45ACP) USP.
Nevertheless proved indispensable to Snake during his infiltration of Shadow Moses in 2005. Maintains its high stopping power from medium range and has a slightly larger magazine capacity than other weapons of the same caliber. It can be found underneath the truck, north of the helipad, or by the use of the password mekakorkkk.Custom parts. SuppressorType 17SeeThe pistol used by during.An automatic pistol manufactured by a militia based in Shanxi Province, China. A copy of the, which was imported in large numbers into China in the early 20th century during a war against Japan.
Capable of full-auto fire, but the recoil generated by its.45 caliber ammo, lack of tactical reload function (magazine must be empty), and small 10 round magazine mean that only experienced soldiers can make effective use of this capability. Its high impact rounds and rapid fire are enough to drop an enemy almost instantly. Was used by during in 1964. There are no modifications available for this weapon.To obtain the Type 17, complete the game achieve hound emblem or higher or alternately select 'Extras' from the Start menu, then enter the password jmsotsynrn.M1911 CustomSeeThe 1911 custom.' The legendary custom handgun used by during Operation Snake Eater in 1964. Even after 50 years, this gun is still in prime condition.
Its parts work together with watch-like precision, resulting in both unparalleled performance and remarkably easy handling. Uses 45 caliber ammo.
Holds 7 rounds. Has an extremely high firing rate and high stopping power.' In essence, the M1911 Custom is a superior version of Snake's Operator. It can only be acquired with the password 1aytmmymhk.Note: This weapon is not required for the Little Gray emblem but after getting this weapon and all others the weapon count will be 70 instead of 69 (which is the amount of all other weapons excluding this password exclusive weapon).Custom parts.
SuppressorHigh caliber handguns D.E.SeeThe Desert Eagle.One of the world's most powerful handguns, firing.50 caliber rounds. Bullets have 3 times the initial energy of.45 ACP rounds, and the gun's 26 cm length and 2 kg weight put it in a class of its own. Its gas pressure operating mechanism causes it to behave more like a rifle than a pistol. The standard barrel is 6 inches, but a 10 inch long barreled variation also exists. Holds 7 rounds.
Has extremely strong recoil, but its sheer power makes up for that. There are no modifications available for this weapon. Can be purchased from Drebin for 20,000 DP or dropped from certain. It can be used to knock back the FROGS without killing them as long as they are not hit in the head. This can be useful in Advent Palace to stun and then tranq them, to making getting the FROG doll easier.D.E. (L.B.)The Long Barrel Desert Eagle (the one on top).
' A variation on the Desert Eagle with an extended 10 inch barrel length.The longer barrel slightly increases muzzle velocity' ―D.E. (L.B.) description from Metal Gear Solid 4: Guns of the PatriotsA variation on the Desert Eagle with an extended 10 inch (254mm) barrel length. The longer barrel slightly increases muzzle velocity. It is also equipped with a scope enabling the gun to be used longer ranges. All other specs are identical to the 6 inch (152.4mm) model. The 10 inch (254mm) variation also carries over the strong recoil of its smaller brother, but maintains its power at longer ranges.
There are no modifications available for this weapon. Can be obtained with a password deskyhstyl, or by obtaining the FOX emblem.Both Desert Eagles are the preferred choice of weapons of Meryl Silverburgh as seen during the and.Special handguns Thor.45-70See. ' A single-shot hand rifle made using 1911 series parts and adapted for use in competitive shooting and hunting.Heavy 500-grain 45-70 rounds' ―Thor.45-70 description from Metal Gear Solid 4: Guns of the PatriotsThe Thor.45-70.A single shot M1911. Fires heavy 500-grain.45-70 rounds at a velocity of 1500 ft/s(500m/s) - equivalent to 2.5 times that of the 44 Magnum. Consequently, the Thor is unrivaled among the game's pistols in both power and recoil. Takes its name from the ancient Norse god of thunder.
Despite being a handgun, it can take down most enemies in a single shot and possesses long range. There are no modifications available for this weapon. It is used by at the end of, as well as in Metal Gear Online.To obtain the Thor.45-70, select 'Extras' from the Start menu, then enter the password tshsniammr.Race GunA race gun is a customized pistol geared towards competition, frequently used in International Practical Shooting Confederation (IPSC) competitions.
This one has been heavily modified for use in combat conditions for need of speed and accuracy. In order to maximize rapid fire performance, uses reduced charge ammo that provides just barely enough pressure to fire. Naturally, this also results in relatively low stopping power. Uses 9x23 (.38 Super) Winchester ammo. Holds 19 rounds.
The Race Gun is based on a Strayer-Voigt Infinity 1911, a 1911 built for competition use. Easy to fire in rapid succession and deliver shots in a tight spread.
Its bullets can ricochet off surfaces in a similar way to the Single Action Army. There are no modifications available for this weapon. Can be obtained by completing the game once on any difficulty.PSSSeeThe PSS.A silenced pistol that uses a special type of soundless ammo.
The piston is located within the cartridge, trapping the firing gas inside. This makes the ammo virtually silent and eliminates the need for a suppressor. Although the PSS is amazingly quiet and easily concealed, it achieves its silence at the expense of performance, and the magazine size is a paltry 6 rounds, but this does not wear down its effectiveness at stealth missions. There are no modifications available for this weapon. Can be purchased from Drebin for 5,000 DP or dropped from some PMC and Dwarf Gekkos. Has moderate stopping power, but low recoil and excellent penetration counters that.The PSS can be found in a number of locations.
One can also be found in a ventilation shaft in the advent palace, just before you meet up with. The player can see a crawl space on their right. It is fairly big and several items are in there including the PSS. It is also located in a fireplace inside the mansion during Act 2. The fireplace is located in the back room, first floor. The room has a long table in the middle. At the end of Act 2, another PSS can be found in the marketplace near a stall.Solar GunThe Solar Gun.The Solar Gun fires bolts of light for minor stamina drain.
Fully charging the gun, however, will release a blast that will instantly knock out any opponent and send them flying back a large distance. The Solar Gun cannot deal lethal damage and therefore cannot kill the enemy. There are no modifications available for this weapon. It is unlocked by obtaining all five collectible dolls in the game, awarded for defeating the FROGs in Act 1 and the B&B Corps Beast Forms non-lethally.Despite the fact that it can potentially be the most powerful non-lethal weapon in Snake's arsenal, it is limited by its unique ammunition: sunlight.
The Solar Gun runs on a battery that can only be recharged while exposed to direct sunlight. While in the first two acts sunlight is plentiful, the next three acts take place in environments where there is little to no sun, limiting the number of times he can use the gun. Fortunately, a full energy meter is provided every act, so with careful management, the Solar Gun can be used effectively.
However, there is a bug in the game that allows you to recharge anywhere there is a wall. To execute this trick, any handgun, the Solar Gun, and a wall are required.
First, fire a round out of the handgun. Press up against a wall and reload the handgun. Before the animation completes, switch to the solar gun. The solar gun will instantly be recharged, even in the absence of sunlight. This trick can also be used to quickly reload any other firearm with notably long reload time, such as the Tanegshima.The Solar Gun is also a deceptively loud weapon, reducing its stealth potential. Even at medium distances, enemies can detect the firing noise and will enter Alert phase unless Snake is surrounded by other distractions or noise (when the Camo index turns blue). This limits the Solar Gun's application for players attempting a no-alert playthrough.The weapon itself is based on Aaron's Solar Gun model Knight from Lunar Knights, a spinoff follow up to Kojima's Boktai series, and a continuation of the series' Gun Del Sol Easter eggs in Metal Gear.
Following its source material, recharging will have Snake perform Django's recharge pose while exclaiming 'SUNLIGHT!' .The Solar Gun is highly effective on, being able to take him out in a single shot. The Solar Gun proves useful in non-lethally dispatching the powered suits during the escape sequence in Act 2. It is also effective in Act 3 in the motorcycle ride portion, where all enemy soldiers, similar to the motorcycle ride portion in MGS3, are all at minimal endurance levels of health and psych, and can be taken down in one uncharged shot each, but limited ammo requires disciplined firing. This is especially useful for people playing THE BOSS EXTREME difficulty.After obtaining the Solar Gun, the player unlocks the trophy 'SUN LIGHT!' , another reference to the Boktai series.
' I had the strangest dream.The world was enveloped in darkness. I looked all about me, but there was no light. // I was floating through the sky. Dark clouds stretched out below me, and I could see no trace of land.
// But I heard voices. // Voices wailing about in despair, screaming in fear. // The cruel laughter of some unseen villain.
Calling my name!I covered my ears. // All I could do was drift through the skies. // What power did a tiny, insignificant creature like me have? // But no matter how I tried, I could not shut the voice out.
// Who was it? // Why was he calling me? // Tiny, insignificant Sunny.Then, suddenly, I felt the light. // A faint flicker emanating from my body. // and the words came to me. // I don't remember where I heard them - or when - // but they were warm, and strong: // 'May the sun shine forever in our hearts!”And then it hit me.In this world, I was the sun!
// Upon realizing this, my body began to overflow with light. // It was so bright that I closed my eyes.
//.And then, I was back in my bed.But I saw him. // The moment I shielded my eyes against the light, I saw him - // the boy who was calling my name, standing on the earth. // I saw his face, beaming brightly. // And I saw the weapon he held up high - the Solar Gun!' ' ―Weapon description in Metal Gear Solid 4: Guns of the Patriots Submachine guns P90SeeFN P90.A small self-defense firearm developed by FN Herstal to provide an improvement in firepower and range over standard handguns to vehicle crews, rear support units and others whose primary missions do not involve carrying service rifles. Currently employed as a close range offensive weapon by many police and army special forces units, it uses newly developed 5.7mm x 28 ammo with high penetrating power.
The plastic magazine holds a hefty 50 rounds. It is an easy to handle weapon with excellent penetrative power and low recoil, and it can be purchased from Drebin for 5,000 DP or dropped by FROGS. It can also be procured in the Garage area of Advent Palace in Act 1 after Rat Patrol 01 takes out three of the five FROGS in the area.The P90 is a truly versatile weapon that Snake can depend on throughout the entire game. It has a large magazine, is fairly accurate, accepts modifications, and has a high penetration power. This makes it extremely ideal for the motorcycle chase in Act 3, as it counts as a single-handed weapon and is extremely deadly when used with Auto Aim.Custom parts. Suppressor. Laser sight.
FlashlightM10SeeM10.A submachine gun model developed in the 1960s for use in covert operations. Its powerful.45 caliber ammo, open bolt firing, and firing rate of 1000+ rounds per minute combine to make it quite difficult to control in full auto mode, but also a potent ally in close range combat. Holds 30 rounds.
Its true value can be found in point blank shooting. It can be purchased from Drebin for 3,000 DP or dropped from certain rebels in Act 2.Custom parts. SuppressorMP7SeeH&K MP7.A submachine gun developed by Heckler & Koch along the same concept as the P90. Uses newly developed 4.6mm x 30 ammo, similar to the P90s 5.7x28mm. The frame is extremely compact, but features a gas pressure short stroke piston firing mechanism, much like an assault rifle. Low recoil enhances control in full auto mode, but stopping power is also rather low. Its magazine holds 20 rounds, but it has good penetration, with low recoil helping accuracy.
It can be purchased from Drebin for 3,000 DP or dropped from certain PMC soldiers.Custom parts. Dot sight. ScopeVz.83SeeVz.83.A small submachine gun developed as a self-defense weapon in Czechoslovakia during the Cold War. A rate reducer is installed inside the frame, keeping the firing rate down despite the light bolt weight allowing for greater control in full-auto mode. There are a number of ammo variations in Vz. Series: this version uses 9mm Makarov rounds (9x18mm).
Holds 20 rounds. Its standard laser sight enables easy on the fly aiming. There are no modifications available for this weapon. It can be obtained from during Act 3. Also known as the 'Skorpion.'
BizonSeePP-19 Bizon.A new Russian made submachine gun distinguished by its high capacity helical magazine. Developed according to specifications provided by the Interior Ministry (MVD), its design is based on the AK-74, and two thirds of its parts remain interchangeable with the AK-74. It operates exactly like the AK—anyone used to handling that popular weapon will find this gun extremely easy to wield. Its magazine holds sixty-four 9mm x 18 rounds in an unusual helical configuration. Has only moderate stopping power, but its large magazine capacity cuts down on reloads.
There are no modifications available for this weapon. Can be purchased from Drebin for 7,000 DP.MP5SD2SeeOne of the world's finest sub machine guns; employed by military and police forces across the globe, it has been proven critical to the success of countless special operations. This variant features an integrated suppressor and boasts both quiet fire and low recoil. As it fires from a closed bolt, the controllability is also superb. It uses medium powered 9x19mm ammo, and holds 30 rounds. There are no modifications available for this weapon.
Can bepurchased from Drebin for 15,000 DP.H&K MP5 SD2. PatriotSeeThe Boss's Primary weaponA light carbine, and the primary weapon The Boss used against Naked Snake when he was dispatched to assassinate her after her defection to the Soviet Union. Few besides the 'Mother of Special Forces' herself could even hope to wield it effectively. Basically, the Patriot is a modified M231 Firing Port Weapon with a shortened barrel and 100-round Beta C-Mag. Viewed from the front, the magazine forms the shape of an infinity symbol, and as such, has unlimited ammo.
There are no modifications available for this weapon. It can be obtained with the password pkhhnwhsjt, or by achieving the Big Boss emblem. Because of its small size and bottomless magazine, it is ideal for the Motorcycle chase scene in Act 3 of MGS4.Rifles AK-102SeeAK-102.An improved, modernized model of the AK-74 firing the NATO-standard 5.56x45mm round. The basic design of the original has been tweaked with new materials, a folding stock, and a modified barrel length. After the collapse of the Soviet Union, AK-series weapons of all calibers were produced for export to the West. The AK-102 is the short-barrel version of the 5.56x45mm model, the AK-101. Its plastic magazine holds 30 rounds.
The most basic of weapons with ample stopping and penetrative power. It is obtained during, or after Act 1 Opening. The AK-102 can also be obtained from fallen.Custom parts.M4 CustomSeeM4 Custom.A shortened carbine model of the M16.
It is the mainstay of U.S. Special Forces, but its high performance has led to its adoption by elite units in numerous other countries as well. Uses 5.56mm ammo and carries a 30 round magazine. Its rail system makes it highly expandable with a variety of sights, grenade launchers, and other items. With a multitude of parts, this assault rifle can be used in virtually any situation.
Drebin gives you the gun the first time you meet him.Note: It is the only gun that can use the 'Masterkey' shotgun attachment.Custom parts. Dot sight.
Scope. Suppressor.
XM320 - alt fire grenade launcher. Masterkey - alt fire shotgun. Foregrip A. Foregrip B. Laser sight. FlashlightMk.
17SeeFN SCAR Mk.17.A powerful, lightweight weapon developed for US Special Operations Command. The FN USA Mk. 17 SCAR is used by PMCs across the world. This highly versatile rifle holds 20 rounds in a magazine and boasts high stopping power. It can be found early on PMCs in.
It can also be found on the PMC Raven Sword enemies in Act 3. Snake can purchase this weapon from Drebin for 3,500 DP.Custom parts.
Flashlight. Laser Sight. Dot Sight. Scope. Foregrip A.
Foregrip BG3A3SeeHK G3A3.The G3A3 is a selective fire, 7.62x51mm NATO battle rifle made by originally by Heckler & Koch, but has been licensed to various other manufacturers throughout the world. It is ubiquitous as the AK-47 on the modern battlefield.
Its action is the basis of several weapons, including the HK21E, MP5, as well as the PSG-1 sniper rifle. It is very accurate in semi-automatic fire, but this diminishes when fired fully automatic. There are no modifications available for this weapon.
Can be acquired from fallen Act 2 Resistance. Can also be bought from Drebin for 4,000 DP.FAL CarbineFN FAL.SeeThe FN FAL is a Belgian automatic rifle put into production in 1953 and is used by many NATO countries except the US. This rifle is used by Big Mama's troops in the European levels, but it is not available for purchase until the level afterward. It fires the 7.62x51mm round and has a 20 round magazine. This gun is slightly better that the G3A3 with a slightly faster reload and better stability. There are no modifications available for this weapon. Can only be acquired by purchasing from Drebin for 4,500 DP.AN94SeeAN-94.The Nikonov AN94 Abakan was designed as a replacement for the AK-74M, but due to its cost and complexity, has only been issued to special forces units.
It fires the 5.45x39mm round. This rifle is unique in the world of assault rifles due to its unconventional operation; in addition to semi-automatic and fully-automatic firing, its burst-fire setting fires two rounds in rapid succession, instead of a three-round burst. The two-round burst achieves an amazingly high rate of fire, at nearly 1800 rounds per minute, or nearly 30 rounds per second. This basically means that when the first bullet has left the muzzle, the second is close behind, and the pair will impact near exactly the same place on the target, which is very useful in defeating body armor. The rifle can also fit the GP30 grenade launcher, further increasing its combat effectiveness.
Can be purchased from Drebin for 5,000 DP, or can be procured from a south-east shack in Act 2's Cove Valley Village. Unfortunately, the weapon's iron sights and lack of any optical attachments limit its effectiveness at range, even with the two-round burst. The AK-102 would be a better weapon to choose than the AN-94 (unless if you are trying to collect all the in-game weapons).Custom parts.
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